#ifndef _LAND_H
#define _LAND_H
#include <DirectXMath.h>

using namespace DirectX;

enum LandType {
	UNICOLOR,
	TEXTURE,
	WATER
};

class Land {

public:
	int index = 0;

	enum LandType type = TEXTURE;

	XMFLOAT4 color = XMFLOAT4(0.f, 0.f, 0.f, 0.f);

};



#endif
